take aim, fire, then, er, readjust your aim again (24/01/2008)
Twenty quid and a sort-of-free sort-of-peripheral? How about that for a billy bargain? Only thing is, it's unlikely to be the best £20 you've spent in recent times.
We're talking about Link's Crossbow Training, which takes Link from the Zelda games and marries him up to an old-fashioned, lightgun-style blaster. Only the problem is it's not a lightgun game, because instead you get the Wii Zapper. This is effectively a plastic frame into which you lock the Wiimote and the Nunchuk. Then you aim it at your telly and shoot away.
Only it's not quite that simple. Putting together the Wii Zapper effectively and tidying the cables away has a bit of the Blue Peters about it, and that's the easy bit. Get into the game proper, and its accuracy is quickly called into question.
Combined with some surprisingly cumbersome controls, you end up fighting a control system armed with an add-on that by definition should be making things easier. Instead it feels sluggish, and when any kind of movement is required, using the Nunchuk as part of the Zapper set-up simply isn't comfortable. It didn't take us long to appreciate that the game was a little more playable with the Wiimote and Nunchuk used normally, and the Zapper gimmick put back in the box where it clearly belongs.
So that leaves us with the game. Link's Crossbow Training isn't a hugely sophisticated title, and at heart it's a simple exercise in shooting targets on a screen. These targets, as the game moves on, quickly become moving ones, and while early challenges task you with hitting bulleyes, you're soon moving onto blasting nasties who take points off you if they strike you.
And it's points that are the objective here. Link's Crossbow Training's levels break down into three varied activities, and you get a cumulative points total across them. Hit the target score for at least a bronze medal and you begin to unlock more and more levels. Scores are also stored to keep you coming back to try to beat your target.
And the chances are you will. As you get used to the movement mechanics the learning curve tames somewhat, and the simplicity of the scoring system does have appeal. You're set target scores that rely on you building up multiples to reach, and seeking out bonuses. Fail to do so, and just go on a random shooting spree instead, and you'll miss out on vital accuracy multipliers.
Link's Crossbow Adventure is a short game, as you'd expect at the price, and the Zapper really left us cold. But you'll just about squeeze out your money's worth, even if you can't help wishing Nintendo had been a little more ambitious.
A passable budget game, although don't be swayed by the Zapper peripheral. Can we have something with a bit more to it next time, though?
Buy Link's Crossbow Training securely online at a bargain price
£19.99 inc. VAT
Reviewed on: Nintendo Wii
